Gaming

The Gaming Industry Cut 45,000 Jobs While Revenue Hit $201 Billion. The Games That Defined the Year Were Made by Teams of One.

Since 2022, the gaming industry has eliminated more than 45,000 positions while global revenue climbed to a record $201.6 billion. Xbox divested four studios in a single day. Sony closed the team behind the Demon's Souls remake. Netflix shut down a studio six weeks after praising its game launch. Meanwhile, a solo Australian developer made $151 million from a $20 drug dealing simulator, and a poker roguelike built by one person who dropped out of engineering school won Game of the Year.

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Editorial

6 min read
The Gaming Industry Cut 45,000 Jobs While Revenue Hit $201 Billion. The Games That Defined the Year Were Made by Teams of One.

In July 2026, Microsoft cut 3,200 jobs and divested four studios as part of a 100-day "Xbox reset" under new CEO Asha Sharma, according to Game Developer. Double Fine Productions, Compulsion Games, Ninja Theory, and Undead Labs were all released from Xbox ownership. Six weeks earlier, Netflix shut down Night School Studio, the developer behind Oxenfree, weeks after praising its most recent game as one of the company's "most successful cloud game debuts," according to VGC. In February, Sony closed Bluepoint Games, the studio behind the Demon's Souls and Shadow of the Colossus remakes, affecting approximately 70 employees, according to Push Square.

The same year, a solo Australian developer known as Tyler sold approximately 8 million copies of Schedule I, a $20 drug dealing simulator built entirely by one person, generating an estimated $151 million in revenue on Steam, according to VoxBooster. A poker roguelike called Balatro, made by a developer who dropped out of an engineering program and goes by LocalThunk, won Game of the Year at the Game Developers Choice Awards after selling 5 million copies, according to GDC. Three indie games alone grossed $377.5 million on Steam in 2025, according to SteamData Research.

How many jobs has the gaming industry cut since 2022?

The numbers are staggering. Approximately 8,500 positions were eliminated in 2022, followed by 10,500 in 2023, according to Game Dev Reports. The worst year was 2024, with roughly 14,600 cuts, including more than 6,000 in January alone, according to Game Dev Reports. An additional 9,200 jobs were lost in 2025, according to The Gamer. Through August 2026, estimates project approximately 14,000 more, bringing the cumulative total past 45,000, according to Tech-Insider.

The layoffs span the entire industry. Microsoft cut 1,900 employees across Activision Blizzard, Xbox, and ZeniMax in January 2024, three months after completing its $68.7 billion Activision acquisition, according to TechCrunch. Sony laid off 900 PlayStation employees in February 2024, affecting Insomniac Games, Naughty Dog, and Guerrilla Games, and permanently closed London Studio, according to CNBC. Epic Games cut 830 employees in September 2023 despite Fortnite's ongoing success, according to Udonis. Embracer Group cut nearly 8,000 jobs and shut down over 40 studios after a $2 billion investment deal collapsed, according to Shacknews.

What did Xbox's 100-day reset look like?

Microsoft's July 2026 restructuring was the largest single layoff event in the current cycle. The 3,200 cuts came alongside the divestiture of four studios: Double Fine (Psychonauts), Compulsion Games (We Happy Few), Ninja Theory (Hellblade), and Undead Labs (State of Decay), according to Windows Central. Each studio retains its intellectual property. Xbox Game Studios boss Craig Duncan left 18 months into the role, according to Kotaku.

The divestitures followed earlier closures. In May 2024, Microsoft had already shut down Tango Gameworks, the studio behind the critically acclaimed Hi-Fi Rush, along with Arkane Austin and Alpha Dog Games, according to Variety. Tango had pitched a Hi-Fi Rush sequel before the closure, but Xbox leadership felt the studios were "spread too thin," according to TechRadar.

Netflix's closure of Night School Studio followed a similar pattern. Netflix acquired the studio in September 2021. In mid-2026, Night School released Unhinged, an interactive horror game Netflix praised publicly. Six weeks later, Netflix shut the studio down entirely, along with Finnish studio Moonloot, attributing the closures to a strategic pivot toward kids' gaming and mainstream titles, according to PC Gamer.

How much are executives earning while cutting workers?

EA CEO Andrew Wilson earned $38.6 million in fiscal year 2026 compensation while EA laid off approximately 485 workers and closed studios, according to Game Developer. His pay represented an $8 million increase over the prior year. EA's top executives collectively earned $60 million in 2024 despite layoffs and office closures, according to Game Developer. The median EA employee salary dropped more than 20% during the same period, according to Outlook Respawn.

Sony recorded a $765 million impairment loss on its $3.6 billion Bungie acquisition, according to Forbes. Bungie has been cut three times since the acquisition, losing more than 600 jobs total, including 292 positions in 2026 that eliminated the entire Cinematic department, according to GeekWire. The global gaming industry hit a record $201.6 billion in revenue in 2025, a 9.1% increase, while simultaneously cutting approximately 9,200 jobs that same year, according to The Gamer. One-third of all U.S. game developers have been laid off since 2022, according to Variety.

Who made the games that defined 2025?

A solo developer. Schedule I hit 414,000 concurrent Steam players during its first weekend, outperforming Starfield, GTA V, and Destiny 2, according to Kotaku. Tyler, the game's sole developer, has since hired one additional employee named Rob and plans to have four people by the end of 2026, according to PC Gamer. The game is still in Early Access and is estimated to be two to three years from its final release, according to Vice.

Another solo developer won the industry's highest honor. LocalThunk dropped out of an engineering program to make Balatro and recouped all development costs within the first hour of sale, according to Game Developer. The game went on to sell 5 million copies and win Game of the Year, Best Debut, Best Design, and the Innovation Award at the 25th Game Developers Choice Awards, according to GDC. "Even if I could warn myself I'm not sure what I could have said to prepare for the insanity," LocalThunk told PC Gamer.

The pattern extended across the industry. Buckshot Roulette, built by solo developer Mike Klubnika in the free Godot engine, surpassed 8 million copies sold, according to KitGuru. Blue Prince, made by solo developer Tonda Ros over eight years funded by personal savings and advertising revenue from his Magic: The Gathering fan site, achieved a Metacritic score of 94 at launch, according to Wikipedia. Hollow Knight: Silksong, made by three-person studio Team Cherry, sold 7 million copies and crashed Steam, the PlayStation Store, and the Nintendo eShop upon release, according to GosuGamers.

Clair Obscur: Expedition 33, developed by a team of approximately 30 people at Sandfall Interactive in Montpellier, France, on a budget under $10 million, won nine awards at The Game Awards 2025 including Game of the Year, the most wins in the show's history and the first time a debut game won the top prize, according to NPR. Half of the Game of the Year nominees at the ceremony were also nominated in the Best Independent Game category, a first, according to Variety.

Can solo developers actually replace studios?

The revenue suggests they are already filling the gap. Indie games earned approximately $4.4 billion of Steam's $17.7 billion in total revenue in 2025, and indie share of Steam full-game revenue roughly doubled from 24% in 2018 to 48% in 2024, according to VoxBooster. The global indie game market reached $4.85 billion in 2025 and is projected to hit $5.54 billion in 2026, according to Fungies.io. Three indie titles alone, R.E.P.O., PEAK, and Schedule I, combined for 42 million copies and $377.5 million in revenue in a single year, according to SteamData Research.

The survivorship bias is real. Approximately 20,000 games released on Steam in 2025, and only about 300 earned more than $1 million, according to VoxBooster. The median indie game earns $5,000 to $15,000 in lifetime gross revenue, according to Steam Page Analyzer. A 2025 industry snapshot found that 55% of indie developers work solo, 70% of indie games fail commercially, and 60% of developers experience burnout and stress, according to Gitnux.

But the structural shift is unmistakable. The GDC 2026 State of the Game Industry survey found that two-thirds of AAA respondents reported layoffs at their company, compared to about one-third of indie respondents, according to GDC. A 2025 survey found 56% of game workers want to join a union and 44% are considering leaving the industry entirely, according to Game Developer. The games that dominated awards shows, sales charts, and cultural conversation in 2025 increasingly came from teams of one to thirty people. The industry's economics have inverted: the companies making the most money are cutting the most workers, while the workers who left are making the most celebrated games.

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