Gaming

GTA VI Has No Disc. Sony Is Ending Disc Production by 2028. Lawsuits in Three Countries Want to Know What 'Buy' Means.

Rockstar confirmed Grand Theft Auto VI will never have a disc. Sony announced it will stop producing physical discs for all new PlayStation games by January 2028. A Dutch court is hearing a 435 million euro class action alleging PlayStation Store games cost 47% more than physical copies. A UK trial over a separate 1.97 billion pound claim has already concluded. The fight over what 'buy' means in gaming is playing out in courtrooms across three countries.

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Editorial

6 min read
GTA VI Has No Disc. Sony Is Ending Disc Production by 2028. Lawsuits in Three Countries Want to Know What 'Buy' Means.

On June 25, 2026, Rockstar Games opened pre-orders for Grand Theft Auto VI at $79.99 for the Standard Edition and $99.99 for the Ultimate Edition, according to GTA BOOM. The game launches November 19 on PS5 and Xbox Series X|S. There will be no disc version, not at launch and not afterward. The boxed "physical version" sold at retailers contains only a download code, according to VGC. The Hollywood Reporter reported the reasoning: "a disc can be resold or rented a hundred times, and Rockstar earns nothing after that first sale."

Two weeks after pre-orders opened, Sony announced it would permanently end physical disc production for all new PlayStation games starting January 2028, according to CNBC. Sony said digital downloads accounted for 85% of its game sales in the prior fiscal quarter, according to the PlayStation Blog. The same week, a Dutch court heard opening arguments in a 435 million euro class action alleging that PlayStation Store games cost an average of 47% more than equivalent physical copies, according to Wccftech. The industry is eliminating the physical format that gave consumers a competitive price alternative, while courts in multiple countries are asking whether the remaining digital storefront constitutes a monopoly.

Why does the biggest game of the decade have no disc?

GTA VI's digital-only release is commercially logical for Rockstar. Retailers traditionally take approximately 30% of each physical sale plus 5% for manufacturing, according to the Hollywood Reporter. A digital sale through the PlayStation Store or Xbox Marketplace retains more revenue for the publisher, and there is no secondary market. The game cannot be resold, lent, or traded once purchased.

The decision arrived against the backdrop of a physical market in freefall. U.S. physical game spending fell to $1.5 billion in 2025, the lowest since records began in 1995 and the 17th consecutive year of decline, according to VGChartz. That figure represents an 87% drop from the 2008 peak of $11.6 billion. Square Enix reported that 90.1% of its game sales were digital downloads in the April to June 2026 quarter, according to Vice. Capcom reported only 6.7% of its sales over the past year were physical, according to VPEsports.

But the consumer data tells a different story than the sales data. Eighty-two percent of all PS5 consoles sold have been the disc edition, not the digital model, according to Insider Gaming. A July 2026 YouGov survey found 57% of gamers oppose ending physical releases, and 81% of gamers who prefer physical cited permanent ownership as their primary reason, according to CNBC.

What does Sony's announcement actually mean?

Starting January 2028, no new game released on PlayStation will be available on disc, according to CNBC. Games already released in disc format before that date are unaffected. Sony justified the decision by noting that digital downloads accounted for 85% of PS4 and PS5 full-game sales in the quarter ending March 31, 2026, the company's highest ratio ever, according to the PlayStation Blog.

The decision threatens the $7.2 billion global used-game market, which is projected to reach $13.8 billion by 2034, according to CNBC. Digital licenses cannot be resold, lent, or traded. Morningstar analyst Kazunori Ito told CNBC that the resale market will "keep shrinking and eventually disappear" once new PlayStation titles stop shipping on disc. Sony still sold 70 million physical discs in fiscal 2025, roughly 15% of total game sales, according to GameSpot.

How much are PlayStation users allegedly overpaying?

In the Netherlands, the foundation Stichting Massaschade & Consument filed a class action on behalf of 1.7 million Dutch PlayStation owners, estimating consumers overpaid approximately 435 million euros since the PS4's European launch in November 2013, according to Yahoo Tech. Their study found that PlayStation Store games cost an average of 47% more than equivalent physical copies, according to Wccftech. The calculation assumes Sony should have collected a 12% commission rather than its actual 30% rate, according to Yahoo Tech. The District Court of Midden-Nederland heard opening arguments on June 29, 2026, two days before Sony confirmed it would end disc production.

In the United Kingdom, a separate class action representing approximately 12 million PlayStation customers alleges Sony abused its "dominant position" by requiring all digital content to be purchased through the PlayStation Store, which charges a 30% commission, according to Insurance Journal. The trial opened March 10, 2026 at London's Competition Appeal Tribunal and concluded approximately May 8, with judgment pending and expected late 2026, according to Fox Business. The claim is valued at approximately 1.97 billion pounds.

In August 2026, the Stop Killing Games campaign announced it was backing the Dutch lawsuit, calling the PlayStation Store markups an illegal "Sony Tax" and noting the situation is worsened by Sony's plan to end disc production, according to GamesRadar.

What happened when Ubisoft deleted a game from players' libraries?

Ubisoft delisted The Crew from digital marketplaces in December 2023 and shut down its servers on March 31, 2024, rendering the always-online racing game permanently unplayable across PC, Xbox, and PlayStation, according to PC Gamer. Ubisoft then revoked players' licenses entirely, removing the game from their digital libraries. Players saw the message: "You no longer have access to this game," according to Engadget. Ubisoft did not issue refunds, arguing that customers had purchased a "limited license to access" the game, according to Engadget. Two plaintiffs noted that the game's activation code stated it would not expire until 2099, according to TweakTown.

On March 31, 2026, French consumer group UFC-Que Choisir sued Ubisoft, alleging "deceptive" business practices and "abusive" contract clauses, according to Game Developer. The Stop Killing Games campaign, launched by YouTuber Ross Scott directly in response to The Crew shutdown, became a European Citizens' Initiative and collected 1,294,188 verified signatures across 24 EU member states, according to Game World Observer. The European Commission adopted its formal response on June 16, 2026, declining to propose a legal obligation to keep video games playable after commercial support ends and instead committing to initiate a voluntary industry code of conduct by end of 2026, according to the European Commission.

Is anyone winning the fight for digital ownership?

California passed AB 2426, effective January 1, 2025, prohibiting digital sellers from using the word "buy" or "purchase" unless the seller receives affirmative acknowledgment that the consumer understands they are receiving a revocable license, according to Greenberg Glusker. Violations may result in misdemeanor charges and civil penalties, according to Duane Morris. California's Protect Our Games Act, which would have required publishers to give 60 days' notice before ending essential game services and provide either a refund, an offline patch, or a playable version, passed the State Assembly with a 43 to 16 vote but failed in a Senate committee by a single vote, according to Engadget.

EA shut down 23 games in 2025 alone, including titles like The Simpsons: Tapped Out and servers for FIFA 23, NHL 21, and Madden NFL 22, according to Game Rant. For several always-online titles, shutting down servers rendered the games completely non-functional. Three Xbox games were hard delisted in July 2026, removed not only from the store but from players' purchased libraries entirely, according to Pure Xbox. The pattern is consistent across the industry: publishers treat games as temporary licenses while marketing them with the word "buy."

Eighty-seven percent of classic video games released in the United States before 2010 are no longer commercially available, according to the Video Game History Foundation. GTA VI, a game expected to generate billions of dollars in revenue, will exist only as a license tied to an account on a server controlled by Rockstar. The disc format, for all its limitations, was a physical object that could be owned, stored, resold, lent, and played without an internet connection. The industry's transition to digital is not new, but 2026 is the year the last viable alternative began disappearing.

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